A two-minute cinematic sequence created in Unity, consisting of a boss introduction and a short post-battle victory sequence.
The cinematic was created in a two person group.
I built the world geometry in Maya, implemented it in Unity, added lighting, particles and scripted the sequence (character, camera, events).
A storyboard shot (above) and the final cinematic shot (below). Storyboard by Richelle Rueda.
Below: Brightly lit opening shot, contrasting with the darkness of the shots that follow.
Below: The hero stands on broken pillars above the defeated boss.